Global Gaming Peripherals for Esport Market Size By Product Type (Gaming Keyboards, Gaming Mice, Gaming Headsets, ), By Connectivity Type (Wired Peripherals, Wireless Peripherals, Hybrid Connectivity, ), By End User (Professional Esports Players, Casual & Aspiring Gamers, Gaming Cafés & Arenas, ), By Geographic Scope And Forecast

Report ID : 30000790
Published Year : December 2025
No. Of Pages : 220+
Base Year : 2024
Format : PDF & Excel
Global Gaming Peripherals for Esport Market Size By Product Type (Gaming Keyboards, Gaming Mice, Gaming Headsets, ), By Connectivity Type (Wired Peripherals, Wireless Peripherals, Hybrid Connectivity, ), By End User (Professional Esports Players, Casual & Aspiring Gamers, Gaming Cafés & Arenas, ), By Geographic Scope And Forecast

Gaming Peripherals for Esport Market Insights

The Gaming Peripherals for Esport Market, which was valued at USD 3.25 Billion in 2024 and is forecasted to grow at a CAGR of 9.1% from 2025 to 2032, reaching USD 6.5 Billion by 2032, is being driven by a combination of technological innovation, rising player expectations, and the global expansion of competitive gaming. One of the strongest forces behind this growth is the surge in esports participation and viewership.

As esports teams and professional players demand high-precision and performance-enhancing gear, manufacturers continue to develop specialized peripherals that offer superior ergonomics, responsiveness, and customization. This shift has encouraged both amateur and professional gamers to invest heavily in advanced equipment.

Rapid technological advancements such as ultra-low latency wireless peripherals, AI-optimized sensors, haptic feedback systems, and adaptive mechanical switches are transforming the gaming experience and accelerating upgrade cycles. Continuous improvements in gaming PCs and consoles are also fueling peripheral demand, as users seek compatible high-performance accessories that maximize their capabilities.

Rising disposable incomes, especially in emerging markets, are expanding the consumer base for premium gaming products. the global rise of online multiplayer ecosystems and streaming platforms is increasing the need for high-quality audio and communication devices. These combined drivers strongly support the market’s positive long-term outlook and align with its projected 9.1% CAGR through 2032.

What is Gaming Peripherals for Esport?

The Gaming Peripherals for Esport Market refers to the global ecosystem of high-performance hardware accessories such as gaming mice, mechanical keyboards, professional-grade headsets, precision controllers, and specialized monitors engineered to enhance competitive gameplay and support the rising professional esports landscape. This market is shaped by consumer behavior trends, technological innovation, and performance-driven product development, with manufacturers adopting advanced engineering standards, sensor technologies, and ergonomic designs to meet the demands of competitive players.

Including datasets from national telecommunications agencies and digital economy departments, broadband penetration, high-speed internet adoption, and device connectivity efficiency have consistently increased, providing a strong foundation for esports expansion and peripheral usage across consumer and professional environments. As global digital ecosystems strengthen, the Gaming Peripherals for Esport Market continues to gain traction, driven by the integration of immersive technologies, sensor precision, and enhanced user experience frameworks that support both casual and competitive gaming cultures.

Looking ahead, the market outlook remains highly optimistic as esports investment, gaming hardware innovation, and cross-industry digital transformation accelerate. Government-released technology adoption indicators and digital workforce statistics up to 2025 highlight rapid growth in digital literacy, remote engagement tools, and advanced computing integration across multiple sectors, indirectly reinforcing the demand for high-quality gaming peripherals.

Beyond traditional gaming, the application of gaming-grade peripherals is expanding into education, simulation training, defense virtual environments, digital design labs, and corporate skill-development platforms that rely on precision input devices and immersive audiovisual technologies. These wider industrial applications, combined with the rapid commercialization of esports leagues, streaming platforms, and influencer-driven gamin

Future Scope Insights For Gaming Peripherals for Esport Market

The gaming peripherals market, especially in the esports industry, is rapidly evolving as a result of technological advancements and increasing demand for enhanced performance. With esports becoming a mainstream entertainment sector, the need for high-performance gaming peripherals such as gaming mice, keyboards, headsets, and monitors has skyrocketed. The growing popularity of esports tournaments and professional gaming leagues is fueling the demand for specialized, customizable peripherals.

The integration of AI and machine learning technologies to improve responsiveness, customization, and gaming experience is expected to play a significant role in shaping the future of this market. Companies are increasingly focusing on research and development to introduce cutting-edge products that can provide a competitive edge to gamers, further enhancing esports performance and enjoyment.

As the esports market continues to expand, the future scope of gaming peripherals will likely see a surge in demand for wireless and ergonomic devices. The emphasis on personalization, performance optimization, and multi-platform compatibility is expected to dominate product innovation in the coming years.

Esports professionals and enthusiasts alike are prioritizing comfort and durability, creating opportunities for brands to develop high-quality, long-lasting peripherals. The increasing integration of augmented reality (AR) and virtual reality (VR) technologies into gaming will also create new avenues for peripheral manufacturers, with a strong focus on immersive, next-gen gaming experiences. With the rapid expansion of esports, the gaming peripherals market is poised for sustained growth, driven by both technological innovation and an expanding consumer base.

Region-Wise Analysis

What are the regional patterns in demand for gaming peripherals in the e-sports market?

The region that currently leads demand for gaming peripherals in the e-sports market is the Asia-Pacific region. This region accounts for the largest share of the global gaming peripherals market reflecting a massive base of active gamers, strong competitive gaming culture, and growing disposable incomes, which fuels demand for high-performance gaming mice, keyboards, headsets and other accessories.

The fast growth in this region is driven by rising mobile and PC gaming penetration, expansion of gaming cafés, and the popularity of online multiplayer and tournament-style games. At the same time, established markets such as North America and Europe continue to contribute significantly, supported by mature e-sports ecosystems, high consumer purchasing power, and widespread adoption of premium gaming hardware.

North America benefits from a robust competitive gaming environment and early adoption of cutting-edge peripherals, while Europe shows steady demand driven by both casual and competitive gamers. The combined strength of a leading region (Asia-Pacific) and strong demand in mature regions (North America and Europe) paints a diverse global footprint for gaming peripheral demand.

How is the growth forecast for the global gaming peripherals market for e-sports segmented by region through 2030?

The global gaming peripherals market encompassing devices such as gaming mice, keyboards, headsets, controllers and other accessories is projected to grow significantly over the coming years. From a base value in 2024, the market is expected to reach a substantially higher value by 2030, underpinned by factors such as increasing e-sports participation, rising demand for high-performance and ergonomically-designed peripherals, and the overall expansion of competitive gaming worldwide.

Key growth drivers include demand for wireless connectivity, customizable designs (e.g. RGB lighting), and advanced features that give competitive gamers an edge in precision, responsiveness, and comfort. Regionally, the Asia-Pacific region is expected to remain the fastest-growing area owing to its large and youthful gamer population, rising digital penetration, and expanding e-sports infrastructure.

Mature markets such as North America and Europe are also expected to sustain growth, although at a steadier rate, due to ongoing demand for premium peripherals from both professional and casual competitive gamers. Emerging regions including parts of Latin America, Middle East, and Africa though smaller in absolute size, are likely to contribute incremental growth as access to gaming hardware increases and e-sports culture spreads.

Which regional factors most influence peripheral purchases in the e-sports segment?

In Asia-Pacific, a combination of demographic and cultural factors strongly influences peripheral purchases: a large youth population, rapid urbanization, expanding internet and PC/mobile gaming penetration, and growing popularity of local and regional e-sports tournaments. gaming cafés and community gaming centers often create demand for performance-oriented peripherals. Local manufacturers and affordable pricing compared to many Western markets also make advanced peripherals more accessible, encouraging upgrades from basic to competitive-grade gear.

In North America and Europe, buyers are influenced more by performance expectations, brand loyalty, and trend adoption professional gamers, streamers, and serious hobbyists seek peripherals offering customization ( programmable keys, adjustable DPI, wireless low-latency devices), ergonomic design, and reliability. High disposable incomes also allow adoption of premium devices. established e-sports leagues, organized tournaments, and streaming platforms drive consistent demand for top-tier gaming setups, making peripherals an essential part of competitive readiness.

Report Coverage

Top Gaming Peripherals for Esport Market Companies

Gaming Peripherals for Esport Market Segmentation Analysis

Gaming Peripherals for Esport Market, By Product Type Insights

  • Gaming Keyboards
  • Gaming Mice
  • Gaming Headsets

The USB Type-C Connector Market, categorized by product type, encompasses a diverse range of connectors designed for high-speed data transfer and universal device compatibility. Within this market, variations in material and design significantly influence adoption and performance. Plastic variants dominate cost-sensitive applications, accounting for approximately 42% of shipments in 2024 due to their lightweight and economical properties. Silicone connectors, preferred for flexible and durable implementations, represent nearly 28% of the market, especially in wearable and ruggedized devices. Stainless steel connectors, offering superior strength and corrosion resistance, capture around 30% of the market, widely utilized in industrial and high-reliability electronics. These trends highlight material-driven market differentiation and growth potential

Gaming Peripherals for Esport Market, By Connectivity Type Insights

  • Wired Peripherals
  • Wireless Peripherals
  • Hybrid Connectivity

The USB Type-C Connector Market, segmented by application and end-use, serves a wide spectrum of consumer and commercial electronics requiring fast charging and high-speed data transmission. Residential applications, including personal devices in homes, account for roughly 45% of global demand in 2024, driven by increasing smartphone and laptop adoption. Commercial households, such as rental apartments, represent around 25%, reflecting the integration of versatile connectors in shared and multi-tenant environments. Hospitality and home-stay bathrooms, leveraging USB Type-C ports in amenities and smart devices, contribute approximately 30% of the market, fueled by rising consumer expectations for convenience and high-tech accommodations, emphasizing application-specific growth trends.

Gaming Peripherals for Esport Market, By End User Insights

  • Professional Esports Players
  • Casual & Aspiring Gamers
  • Gaming Cafés & Arenas

The USB Type-C Connector Market, analyzed by distribution channel, highlights the growing influence of modern retail and digital commerce on consumer access. Supermarkets and hypermarkets account for approximately 35% of sales in 2024, driven by the convenience of one-stop shopping for electronic accessories. Home improvement and specialty stores contribute around 20%, catering to niche markets and DIY electronics enthusiasts. Online retail and e-commerce platforms dominate with nearly 45% of the market, fueled by global digital adoption, ease of comparison, and fast delivery options. This distribution pattern reflects shifting consumer preferences toward online channels while maintaining relevance of physical retail for immediate purchases.

Gaming Peripherals for Esport Market, By Geography Insights

  • North America
  • Europe
  • Asia Pacific
  • Middle East And Africa
  • Latin America

The USB Type-C Connector Market, analyzed by geography, exhibits diverse growth trends driven by regional technology adoption and consumer electronics demand. North America leads with around 30% market share in 2024, supported by high smartphone and laptop penetration. Europe contributes approximately 25%, with strong adoption in industrial and automotive sectors. Asia Pacific holds the largest share at nearly 35%, fueled by rapid manufacturing, mobile device production, and expanding internet connectivity. The Middle East & Africa account for about 5%, while Latin America represents close to 5%, both driven by gradual digitalization and rising demand for high-speed charging and data transfer solutions.

  1. Introduction of Gaming Peripherals for Esport Market
    1. Market Definition
    2. Market Segmentation
    3. Research Timelines
    4. Assumptions
    5. Limitations
  2. *This section outlines the product definition, assumptions and limitations considered while forecasting the market.
  3. Research Methodology
    1. Data Mining
    2. Secondary Research
    3. Primary Research
    4. Subject Matter Expert Advice
    5. Quality Check
    6. Final Review
    7. Data Triangulation
    8. Bottom-Up Approach
    9. Top-Down Approach
    10. Research Flow
  4. *This section highlights the detailed research methodology adopted while estimating the overall market helping clients understand the overall approach for market sizing.
  5. Executive Summary
    1. Market Overview
    2. Ecology Mapping
    3. Primary Research
    4. Absolute Market Opportunity
    5. Market Attractiveness
    6. Gaming Peripherals for Esport Market Geographical Analysis (CAGR %)
    7. Gaming Peripherals for Esport Market by Product Type USD Million
    8. Gaming Peripherals for Esport Market by Connectivity Type USD Million
    9. Gaming Peripherals for Esport Market by End User USD Million
    10. Future Market Opportunities
    11. Product Lifeline
    12. Key Insights from Industry Experts
    13. Data Sources
  6. *This section covers comprehensive summary of the global market giving some quick pointers for corporate presentations.
  7. Gaming Peripherals for Esport Market Outlook
    1. Gaming Peripherals for Esport Market Evolution
    2. Market Drivers
      1. Driver 1
      2. Driver 2
    3. Market Restraints
      1. Restraint 1
      2. Restraint 2
    4. Market Opportunities
      1. Opportunity 1
      2. Opportunity 2
    5. Market Trends
      1. Trend 1
      2. Trend 2
    6. Porter's Five Forces Analysis
    7. Value Chain Analysis
    8. Pricing Analysis
    9. Macroeconomic Analysis
    10. Regulatory Framework
  8. *This section highlights the growth factors market opportunities, white spaces, market dynamics Value Chain Analysis, Porter's Five Forces Analysis, Pricing Analysis and Macroeconomic Analysis
  9. by Product Type
    1. Overview
    2. Gaming Keyboards
    3. Gaming Mice
    4. Gaming Headsets
  10. by Connectivity Type
    1. Overview
    2. Wired Peripherals
    3. Wireless Peripherals
    4. Hybrid Connectivity
  11. by End User
    1. Overview
    2. Professional Esports Players
    3. Casual & Aspiring Gamers
    4. Gaming Cafés & Arenas
  12. Gaming Peripherals for Esport Market by Geography
    1. Overview
    2. North America Market Estimates & Forecast 2021 - 2031 (USD Million)
      1. U.S.
      2. Canada
      3. Mexico
    3. Europe Market Estimates & Forecast 2021 - 2031 (USD Million)
      1. Germany
      2. United Kingdom
      3. France
      4. Italy
      5. Spain
      6. Rest of Europe
    4. Asia Pacific Market Estimates & Forecast 2021 - 2031 (USD Million)
      1. China
      2. India
      3. Japan
      4. Rest of Asia Pacific
    5. Latin America Market Estimates & Forecast 2021 - 2031 (USD Million)
      1. Brazil
      2. Argentina
      3. Rest of Latin America
    6. Middle East and Africa Market Estimates & Forecast 2021 - 2031 (USD Million)
      1. Saudi Arabia
      2. UAE
      3. South Africa
      4. Rest of MEA
  13. This section covers global market analysis by key regions considered further broken down into its key contributing countries.
  14. Competitive Landscape
    1. Overview
    2. Company Market Ranking
    3. Key Developments
    4. Company Regional Footprint
    5. Company Industry Footprint
    6. ACE Matrix
  15. This section covers market analysis of competitors based on revenue tiers, single point view of portfolio across industry segments and their relative market position.
  16. Company Profiles
    1. Introduction
    2. Logitech International S.A.
      1. Company Overview
      2. Company Key Facts
      3. Business Breakdown
      4. Product Benchmarking
      5. Key Development
      6. Winning Imperatives*
      7. Current Focus & Strategies*
      8. Threat from Competitors*
      9. SWOT Analysis*
    3. Razer Inc.
    4. Corsair Gaming
    5. Inc.
    6. SteelSeries
    7. HyperX
    8. ASUS Republic of Gamers
    9. Cooler Master Technology Inc.
    10. Mad Catz Global Limited
    11. ROCCAT
    12. ZOWIE (BenQ)

  17. *This data will be provided for Top 3 market players*
    This section highlights the key competitors in the market, with a focus on presenting an in-depth analysis into their product offerings, profitability, footprint and a detailed strategy overview for top market participants.


  18. Verified Market Intelligence
    1. About Verified Market Intelligence
    2. Dynamic Data Visualization
      1. Country Vs Segment Analysis
      2. Market Overview by Geography
      3. Regional Level Overview


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    2. My research requirement is very specific, can I customize this report?
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  20. Report Disclaimer
  • Logitech International S.A.
  • Razer Inc.
  • Corsair Gaming
  • Inc.
  • SteelSeries
  • HyperX
  • ASUS Republic of Gamers
  • Cooler Master Technology Inc.
  • Mad Catz Global Limited
  • ROCCAT
  • ZOWIE (BenQ)
 

Frequently Asked Questions